Zerion Planets
Every star sector in the infinite Zerion galaxy hosts a procedural planet you can land on, drive across in your hovership, dock at a surface base, dig out ruins, hunt biome fauna and — if it's pirate-tagged — personally liberate it. Maps are deterministic from the sector coordinate, so every pilot who lands at the same spot sees the same planet forever.
Land. Mine. Liberate.
Planetary landing is the second-floor gameplay layer of Zerion: Infinite Space. Approach any star-bearing sector, request liftdown at the orbital station, and the server hands you a persistent surface blueprint: heightmap, base placements, mineral patches, alien flora, ruins, fauna, the lot. Gravity pulls your hovership down to the heightmap, a tap of the jump key lifts it briefly, and forward thrust only moves you horizontally — no air-cheese, no permanent flight.
Land on it. Walk it. Liberate it.
Every star sector hosts a procedural planet you can land on, drive across in your hovership, dig up, and eventually call your own. Six biomes, four base kinds, weather events, surface fauna, ruins to plunder and a capstone arc that flips whole worlds friendly. PvP-neutral, deterministic, and persistent — the planet you discover today is the planet every other pilot lands on forever.
Six biomes, one planet each
Lava, Ice, Snow, Dirt, Grass and Rock — every biome has its own heightmap, hazards, mineable mineral mix, weather roster and fauna. The blueprint is deterministic from the sector coordinate, so every pilot who lands at the same spot sees the same world.
Gravity, hover, jump
Your ship hovers a meter off the heightmap, gets pulled back down by gravity, and gets a single-press jump for cliffs and obstacles. Horizontal thrust only moves horizontally — no permanent flight on planet, no air-cheese.
Four base kinds, four economies
Spaceports sell consumables and run the liftoff pad. Outposts stock race tier-1/2 weapons and shields. Fortresses lock their tier-3+ catalogue behind +50 planet reputation. Refineries pay a +20% boost on raw minerals and gate tier-2 consumables at +25 reputation.
Excavation missions
A surface-only mission type. Accept it at any planetary base, fly to the dig site, and hold position for sixty seconds against the pirate wave the server schedules to interrupt you. Pays XP, credits, raw minerals and a chance at a codex unlock.
Ruins, codex & lore
Crash sites, precursor obelisks and collapsed colonies sprinkle every planet. Hold KeyE for three seconds to investigate, drop loot on the ground and unlock a codex fragment that gets archived to your account forever — readable from any station's Codex tab.
Per-biome weather
Lava eruptions, sandstorms, blizzards, bioflux blooms and meteor showers fire on a deterministic per-hour seed, so every pilot in the same sector watches the same event. Effects are ambient damage only — uniform across every race for PvP parity.
Surface fauna
Rock Grubs swarm, Lava Wyrms spit at range, Ice Serpents ambush from the snow, Bioflux Striders run you down on grass, Dust Reavers tank everything in dirt. Each kind drops Organic Matter — a new resource tier feeding Refinery crafting.
Per-planet reputation
Every planet keeps a -100 to +100 reputation score per pilot. Complete a mission for +5 (or +15 / +30 for Excavation / Liberate), investigate a ruin for +10, kill a hostile NPC for +1 (capped per visit). High rep unlocks the deepest Fortress and Refinery catalogues.
Liberate the World
Roughly one in six planets generates with a pirate garrison. The Spaceport auto-offers a one-shot capstone: clear every hostile on the surface, flip the world friendly, earn the Liberator codex badge and a permanent cosmetic. Liberation persists forever for the pilot.
Four base kinds. Four economies.
Every planet hosts at least one Spaceport (the liftoff pad and a basic consumables shop). The other three base kinds — Outpost, Fortress, Refinery — roll into the surface generator and unlock distinct catalogues. Fortresses gate their tier-3+ stock behind planet reputation +50; Refineries gate tier-2 consumables behind +25 and pay a +20% boost on raw mineral sales so the same haul you'd dump at an Outpost is worth meaningfully more here.
Surface-only mission types
Two new mission archetypes only spawn on planets: Excavation (hold a ruin site for sixty seconds against the pirate wave) and Liberate the World (the one-shot meta-mission auto-offered at the Spaceport on every pirate-tagged planet — clear every hostile, flip the world friendly forever, earn the Liberator codex badge).
Codex, ruins & weather
Three ruin kinds (crash sites, precursor obelisks, collapsed colonies) sprinkle deterministically. Investigate one (hold KeyE for three seconds) to drop loot on the ground and unlock a codex fragment. The codex is persistent to your account and readable from any docked station's Codex tab. Above the planet, a deterministic weather state machine cycles through biome events — lava eruptions, sandstorms, blizzards, bioflux blooms, meteor showers — all PvP-neutral ambient effects.
PvP parity intact
Every planetary system follows the same parity rule as the rest of Zerion: nothing on the surface gives a race or ship a strict combat advantage. Reputation gates are access-only (the items you unlock are tier matched to PvP-balanced catalogues). Weather damage is uniform per-event. Fauna drop a resource tier consumed by Refinery crafting, not by combat. Liberation is a personal cosmetic plus a friendly-world bookmark, not a stat buff.
There is a planet under every star.
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